SCROLL DOWN FOR MORE. CLICK FOR FULL SIZE
Original character meant to fit into Wreck-It-Ralph universe, inspired by friendly NPCs in classic WW2 shooter games, whose AI isn't the best. Highres sculpted in ZBrush, lowres completed using Maya, 3D-Coat, Substance Painter and Photoshop.
Participant in CGTrader Awards www.cgtrader.com
Personal work, sculpted in Zbrush and rendered in Keyshot.
Game-res character in progress