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Original character meant to fit into Wreck-It-Ralph universe, inspired by friendly NPCs in classic WW2 shooter games, whose AI isn't the best. Highres sculpted in ZBrush, lowres completed using Maya, 3D-Coat, Substance Painter and Photoshop.
Personal work, sculpted in Zbrush and rendered in Keyshot.
Original character, Overwatch fanart. High res sculpted in Zbrush. Lowres in progress.
Characters designed in 2D and sculpted as concepts for unannounced social game. Sculpted and painted in ZBrush, rendered in Keyshot.