Retrogasm 2018 3D Character Art Contest entry. Prompt of the contest was to remaster a character from a PS2-era game or older. Character is ~60k tris and uses four 4k texture sets. Highres sculpted in ZBrush, game model completed using Maya, 3D-Coat, Substance Painter and Photoshop. Rendered in Marmoset Toolbag 3.
Original character meant to fit into Wreck-It-Ralph universe, inspired by friendly NPCs in classic WW2 shooter games, whose AI isn't the best. Highres sculpted in ZBrush, lowres completed using Maya, 3D-Coat, Substance Painter and Photoshop.