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Original character meant to fit into Wreck-It-Ralph universe, inspired by friendly NPCs in classic WW2 shooter games, whose AI isn't the best. Highres sculpted in ZBrush, lowres completed using Maya, 3D-Coat, Substance Painter and Photoshop.
Participant in CGTrader Awards www.cgtrader.com
Personal work, sculpted in Zbrush and rendered in Keyshot.
Assorted in-progress characters
Characters designed in 2D and sculpted as concepts for unannounced social game. Sculpted and painted in ZBrush, rendered in Keyshot.